Pizza Moon
Well-Known Member
Yoshi is not liked at allI agree for the general public these attractions are very enjoyable.
For us super theme park nerds we tend to be far more critical.
Yoshi is not liked at allI agree for the general public these attractions are very enjoyable.
For us super theme park nerds we tend to be far more critical.
It’s merch sales and wait times say otherwise.Yoshi is not liked at all![]()
Wait times in this park aren’t really indicative of popularity. Monsters has low waits. It’s wildly popular but it’s also people eaterIt’s merch sales and wait times say otherwise.
And there lies the issue with this park…it has a capacity issue…. The filler rides should not have longer lines then the major E- ticketsWait times in this park aren’t really indicative of popularity. Monsters has low waits. It’s wildly popular but it’s also people eater
It’s crowds as well.Wait times in this park aren’t really indicative of popularity. Monsters has low waits. It’s wildly popular but it’s also people eater
You’re preaching to the choir.Thats completely understandable however parks need those small C tickets attractions that the whole family can enjoy.
It’s not most elaborate experience but I think provides just enough to satisfy that niche.
Victim of its success, as its ops continue to improve and they relatively quickly start added expansions we will forget this was ever an issue.And there lies the issue with this park…it has a capacity issue…. The filler rides should not have longer lines then the major E- tickets
Nintendo was ultimately in control of how the attraction turned out.You’re preaching to the choir.
The park needed an Alice in Wonderland, ET, or Peter Pan’s Flight that are actually good, not Yoshi.
It would if it was actually decent but it’s terrible bro.Nintendo was ultimately in control of how the attraction turned out.
Universal didn’t have much say.
Personally I think it balances out the rest of the rides in the land.
Universal Creative was very much in charge of the design. Nintendo is not a situation like the Wizarding World where external art directors were sent to work on the project.Nintendo was ultimately in control of how the attraction turned out.
Universal didn’t have much say.
I know Nintendo was pushing for interactivity though which was a problem.Universal Creative was very much in charge of the design. Nintendo is not a situation like the Wizarding World where external art directors were sent to work on the project.
Interactivity was pushed by Universal because video games.I know Nintendo was pushing for interactivity though which was a problem.
It’s the world’s most expensive theme park. They had the money. It was a deliberate choice to try and do another Hogsmead.And ofc Epic got a clone and didn’t have the budget to modify it in any scenario.
Yes, but wasn’t there a directive from Nintendo themselves? I remember it discussed when Japan’s land was made that they were heavily involved in the experience aspect of the land’s design, and they were pushing for that.Interactivity was pushed by Universal because video games.
I mean yes and no, they wanted to recreate the Potter effect, but it was also just cheaper to design it that way as a clone…It’s the world’s most expensive theme park. They had the money. It was a deliberate choice to try and do another Hogsmead.
Biggest budget ever doesn’t mean unlimited, though. Tokyo DisneySea adjusted for inflation was probably similar but it only opened with like 2 true headlining E-tickets, just two, and even with its stacked ride count today it pulls in 200+ minute waits for its most popular 5 rides.
While I believe DisneySea was closer to $4B adjusted for inflation, it also doesn’t factor in construction cost inflation which would push it closer to $6B, which tells you the bigger story. I think Sea’s original budget was closer to $3B and it didn’t have much infrastructure work since the land was already reclaimed and re-used TDL’s backstage facilities.I don't know how reliable the claim is, but on a quick Google search, a common number for Disney Sea is around $2.1 billion. I just adjusted that for inflation and it seems to be about $3.9 billion today.
I believe that Comcast released the number for Epic at about $7 billion, but I heard through the grapevine that this number probably reflects the budget, rather than the actual reality of the cost, which inflated to somewhere over $10 billion.
Do we know this for sure? It's obviously wildly well received by those who care to critique theme park attractions, but that doesn't prove it's wildly popular. Most people don't care about Universal's classic monsters.Wait times in this park aren’t really indicative of popularity. Monsters has low waits. It’s wildly popular but it’s also people eater
People see the name Frankenstein and thats all they need. GSATs are very high, and there's always a mob going inDo we know this for sure? It's obviously wildly well received by those who care to critique theme park attractions, but that doesn't prove it's wildly popular. Most people don't care about Universal's classic monsters.
Nintendo was still the ultimate approver. And they are a nightmare to deal with.Universal Creative was very much in charge of the design. Nintendo is not a situation like the Wizarding World where external art directors were sent to work on the project.
Probably still reeling over the 1993 Super Mario Bros movie and trust no one.Nintendo was still the ultimate approver. And they are a nightmare to deal with.
Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.