Probably the worst thing about Epic is that only three of the rides are great: Monsters, Stardust, and Ministry. I wish something could be done to improve Ministry's capacity, because these three rides carry the park. Yes, the park is pretty, yes the food is good, yes one of the shows is really good, but at the end of the day, I think people need to experience at least three great rides to feel satisfied regardless of everything else.
Good, but shy of great: Hiccup's Wing Gliders. It would be great if there weren't so many blatant views of backstage on what is supposed to be an immersive coaster.
Ranging from okay to actually pretty bad: the rest
All three rides in Nintendo are missteps. Mario Kart is an okay dark ride but the interactive element is janky and it doesn't make up for the fact that it's not the type of experience people wanted from a Mario Kart ride. Mine Cart Madness needed to be about 30% longer, less rough, and a higher capacity. Yoshi is just not enough for the wait times it gets from low capacity on top of being weirdly restrictive.
Curse of the Werewolf is the type of coaster you would typically find in smaller, regional parks. We all know the story of this, why it's there, and why it doesn't fit. The show scene at the end really seals the deal though of it being below expectations.
Constellation Carousel is beautiful to look and beautiful at night, but just kind of awkward to ride. A traditional very grand carousel with a centerpiece on the ground that you travel around would have been better.
Dragon Racer Rally needs to do FIVE rotations to feel worth it (it only does 3) and they need to loosen the spinning. It is way too hard to accomplish a flip. The thing is, those who don't want to flip still wouldn't if they didn't govern the spinning.
Fyre Drill - another experience typically seen at more regional parks. This type of experience is meant for low waits for families with small kids to do as side activity. There is nothing fun about waiting an hour just to do this.