Batuu is Temu Tatooine. It’s not been a presence in their major TV and film productions, and has a smattering of references in books, comics, and video games.Didn't stop Hoth... Endor.. and countless other SW destinations from making names for themselves. Heck, it's basic SW formula to introduce new worlds and then explain them after the fact.
Why?
Translation: it’sBatuu is Temu Tatooine. It’s not been a presence in their major TV and film productions, and has a smattering of references in books, comics, and video games.
Except that’s not at all how Star Wars introduces or even experiences locales.Introducing a new place in a movie is completely different than introducing it as a theme park land, to my mind. A movie is a narrative vehicle where you know an explanation or description is forthcoming, so if it doesn’t arrive right away, that’s just slow pacing.
Trackless has its purposes for sure…very good system for family style ridesGE feels bland and SR is garbage. I'm not walking to GE to ride Rise when I can ride (to me) a better trackless at the center of the park. They would have been better off to build an omni or boat or both in place of SR.
It's that bad.
It’s ridiculous based on how they operate. It’s all IP facades now…and they screwed up the one where people WANTED the movie setsExcept that’s not at all how Star Wars introduces or even experiences locales.
The idea that a theme park can’t introduce something new is just nonsense. It is not an inferior storytelling medium that requires external introduction like the franchise mandate dictates.
The idea that a theme park can’t introduce something new is just nonsense. It is not an inferior storytelling medium that requires external introduction like the franchise mandate dictates.
…you’re on fire this weekPersonally I would have included a stage show centered around the Christmas Special.
Because. Why not?
You really can't "introduce a new world" in the above scenarios and get the same emotional impact, because park lands are experienced differently. Movies contain far more exposition and action, park lands have to give you a very immediate, visceral sense of where you are without much further explanation (or, alternately, rely on the fact that park goers already know the story of where they are.)
Originality is dead for you?Batuu is Temu Tatooine. It’s not been a presence in their major TV and film productions, and has a smattering of references in books, comics, and video games.
I miss this so much. Obviously wouldn't make sense in the land except for special events, but it just celebrated Star Wars.…you’re on fire this week
I don't know how you do it, but you make endless false equivalences.Yet everytime Disney creates a new land or ride based on IP we get the endless choruses of 'Why doesn't Disney create any new orginal attractions anymore???'.
This isn't an 'either or' kind of thing.. your argument is 'lack of familiarity' is a problem.. when in reality familiarity is just often used as an accellerant or a 'shortcut' for the story telling. The idea of a 'hidden rebel base' and numerous constructs from the struggle between the Empire, it's oppression, and those opposed to it are the familar constructs Batuu is structured with. You say "it has no backstory" -- The SW Galaxy is it's backstory.. this is just a new spot in it we are introduced to.. with it's own unique things.. just like is done in virtually EVERY Star Wars story.
The philosopher’s stone predates Harry Potter by centuries.Imagine if there were no Harry Potter books or movies, and you built a room with the Sorcerer's Stone in it. Now you have a room with a random rock in it.
What you and so many others miss is that the locales shown in Star Wars do not have a strong sense of place. Go actually look at Mos Eisner. It’s a lot of beige stucco with very minimal ornamentation. It’s largely placeless because the where is largely immaterial to the story. Over and over again the locales can be described as things like desert, ice, swamp or forrest. That existing attachment doesn’t create a space that is enjoyable to experience (and even more so when the place is supposed to hostile to the protagonist). People aren’t interested in seeing the stucco of Tattoine or the trees of Endor, they want to go on an adventure where they see aliens and robots, things not actually tied to the physical space.You really can't "introduce a new world" in the above scenarios and get the same emotional impact, because park lands are experienced differently. Movies contain far more exposition and action, park lands have to give you a very immediate, visceral sense of where you are without much further explanation (or, alternately, rely on the fact that park goers already know the story of where they are.)
I miss this so much. Obviously wouldn't make sense in the land except for special events, but it just celebrated Star Wars.
I kind of miss the world I grew up in, honestly.
This sounds like how a non-star wars fan who works for a corporate monolith would try to summarize Star Wars before they blow their “experiency” o-ringThe philosopher’s stone predates Harry Potter by centuries.
What you and so many others miss is that the locales shown in Star Wars do not have a strong sense of place. Go actually look at Mos Eisner. It’s a lot of beige stucco with very minimal ornamentation. It’s largely placeless because the where is largely immaterial to the story. Over and over again the locales can be described as things like desert, ice, swamp or forrest. That existing attachment doesn’t create a space that is enjoyable to experience (and even more so when the place is supposed to hostile to the protagonist). People aren’t interested in seeing the stucco of Tattoine or the trees of Endor, they want to go on an adventure where they see aliens and robots, things not actually tied to the physical space.
Register on WDWMAGIC. This sidebar will go away, and you'll see fewer ads.