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All things Knotts Berry Farm

DL-fan

Well-Known Member
I have a season pass question for all the Knottheads out there, I’m looking at you Phroobar!!! I bought season passes last year and they expire at the end of this December. I was on the monthly payment plan and by this point it’s already paid off and I don’t want to renew when they expire. My question is will the season passes automatically renew at the beginning of next year?
 

AJFireman

Well-Known Member
I have a season pass question for all the Knottheads out there, I’m looking at you Phroobar!!! I bought season passes last year and they expire at the end of this December. I was on the monthly payment plan and by this point it’s already paid off and I don’t want to renew when they expire. My question is will the season passes automatically renew at the beginning of next year?
No they do not automatically renew. I buy a pass every other year in August on the payment plan and there is no auto renewal.
 

PiratesMansion

Well-Known Member
I don't know if I agree with you. I did it last night with the lights off. The line moves just as fast with or without the flash lights. Recycling the flash lights is quick because the entrance and exit are right next to each other. The line still moves quickly regardless of the posted wait says. It said 90 minutes last night and we got in after 20 minutes. Haunt is really pushing people through the ques. The flash lights are so dim that shining it in a scare actor's face is not going to hurt. You do miss the wide detail but reveling something as you walk by is scarier.
It's fine if you don't, I just think it's a waste to put a bunch of time, money, and care into making a maze look the best it can be, only for it to almost immediately become clear that people don't care about any of that and just want to do the lights off version.

I find it difficult to absorb all the detail with a flashlight, and if people feel like they can get enough, good for them I suppose. I wager they're still missing more than they think they are.

If they pivoted to lights off years later as they did with Trick or Treat, I would have no issue with it.
 

Phroobar

Well-Known Member
Original Poster
It's fine if you don't, I just think it's a waste to put a bunch of time, money, and care into making a maze look the best it can be, only for it to almost immediately become clear that people don't care about any of that and just want to do the lights off version.

I find it difficult to absorb all the detail with a flashlight, and if people feel like they can get enough, good for them I suppose. I wager they're still missing more than they think they are.

If they pivoted to lights off years later as they did with Trick or Treat, I would have no issue with it.
I was good either way so to each his own.
 

Phroobar

Well-Known Member
Original Poster
No they do not automatically renew. I buy a pass every other year in August on the payment plan and there is no auto renewal.
This is true however not every park works that way. For example Universal and Sea World will continue to auto renew unless you tell them before hand.
 

CaptinEO

Well-Known Member
Looks like The Zoo is officially lights out ONLY for the remainder of the season, which to me is a massive downgrade. It's devaluing one of the two new houses of the event in favor of a gimmick.

I wish I could tell you my impression of The Zoo; alas, I only got to go through once during my previous visit and tonight it was lights out even from second one of the Boofet early entry. So ultimately I can't really judge it one way or another, and that frustrates me.

I'm sure some people are pumped for this move, and I completely understand it logistically. But it really represents to me a failure on both a park level and a guest experience level.

It's a failure on a park level because for whatever reason they did not foresee that the lights off version would be dramatically more popular, something that presumably any child or teenager could have told them had they been asked. The only other lights off maze I'm aware of with SF (and I'm sure there were several) was Trick or Treat, which was already an established maze that was past its prime when it pivoted to the gimmick. Doing this during the first year a maze opens is just asking for trouble IMO. Reportedly there were evenings when the wait for the maze was an hour at 1 or 2 AM, which shocks me a lot less than it apparently did the Knott's team.

It's a failure on the guest experience level because this is a prime example of giving people what they think they want, but at the end of the day everyone ends up with a worse experience. It's a pitch that writes itself: Go through a maze with the lights off?!?!? COOL! Except:
1.) Now the line moves much slower because there are only so many flashlights, and guests will move slower through the maze because they have to work harder to see where they're going.
2.) The performers now have to deal with flashlights in their eyes all night, which will happen even if the guests aren't intentionally trying to shine their light in the wrong places.
3.) You can't as easily appreciate the design and detail that went into the maze because it's wasted on you in the dark. Even if you do catch something, you can't appreciate it in as much detail or for as long as you could have if the maze was lit appropriately.

When one of the two new mazes underwhelms and the other one is The Zoo, it doesn't really reflect all that well on Scary Farm.
Been a few times to KSF this year and it is disappointing to hear that the Zoo is losing the standard version as it is a really well themed maze. That being said the lights out version was hugely popular and has massive waits.

Given that all the other scary farm mazes don't have a lights out version it is a pretty unique offering that more guests will now be able to do.

I didn't notice the line moving any slower in lights out vs standard in my experience.

The staff/park doesn't do a good job of telling people to not aim the lights in the actor's eyes. Every once in a while a staff member mentions it to people when handing out flashlights but its inconsistent. IMO it should be a message on the PA system outside the maze as you wait in addition to adding some signage.
 

CaptinEO

Well-Known Member
Oh, phew!

I know the Knott's Scary Farm Ops team must work their behinds off this time of year to put on such a great show. When the rain started falling here in SD, a few minutes later I thought of the various theme park Ops teams in OC and LA who have big Halloween shows to produce.

They'll probably have a mess to clean up, but they'll get it done by Thursday I'm sure. Showmanship!

The mazes are all in warehouses and stay up all year. Even Mesmer under Excellerator stays up. Whatever they replace it with will be available from the train. The Scarezones might not have sliders but no reason monsters can't wonder around in the rain.
Some of the mazes have a number of outdoor sections to them. I definitely noticed it during Grimoire, Origins, and Chilling Chambers off the top of my head where there are sections with no ceiling above you and just themed walls.

I'd imagine these mazes would likely close during rain.
 

Parteecia

Well-Known Member
They are running a deal on the gold pass that includes all parks. I have a platinum? premier? pass right now. I don't know whether to buy the gold and add parking or hold out in hopes of something better coming along. I bought at the wrong time last year and missed out on perks.
 

Phroobar

Well-Known Member
Original Poster
I took the bait last year for the gold pass with all parks. It cost $5 less than regular plus parking. So you get access to all parks and parking for relatively the same as one park plus parking.
 

Phroobar

Well-Known Member
Original Poster
So Gold with regular parking is $210 includes all parks, 10% off merch/food.
Prestige with is $240 includes all parks and preferred parking and 2 free bring a friend,15% off merch/food, VIP area with free drinks/cookies/chips/TV.

Still a far better deal than Disneyland at 4x the price.
 

Nirya

Well-Known Member
It's a little late, but I did get to Scary Farm again this year, and it's time for my yearly ranking of the mazes.

First off, I have to say I was pleasantly surprised by how nice it was to go on Halloween. It wasn't our first choice of day but it was the only one that worked for our group. I was expecting huge crowds, but the park was (relatively) empty. Perhaps the combination of Halloween being on a Friday and a Dodger game happening, but the longest we waited in a line all night was 20 minutes, with some of the mazes being walk-ons. They also had those days priced lower than some earlier in the month, so maybe that's just a trend.

Anyway, here is the ranking, from best to worst. As usual, these rankings are entirely subjective and could be influenced by timing as much as anything else.

1. Mary: The Haunting of Worth Home - Ok, this maze slapped hard. Maybe the best mix of scares in the entire park, and the only maze utilizing the "Boo Box" method of scares that Universal seems to exclusively use. That's not to say the maze wasn't full of actors otherwise, because it was. The set design was fantastic, with a lot of genuinely interesting rooms and monsters, and the flow was excellent. The spot underneath Ghostrider has delivered for almost a decade now between Trick or Treat and Wax Works, and this maze is a worthy successor to that lineage. This might be the best maze debut we've had since Origins, if I'm being honest.

2. Widows - Returning for a second season, Widows was already a strong maze that got some upgrades and had some work done to improve the flow, and the result was a genuinely creepy maze for the majority of my group. I think the ending is a bit weak, but everything else is really good so you can forgive it.

3. Room 13 - Look, I'm just as surprised as you are that this is as high as it is, but this isn't a result of other mazes being bad; Room 13 was legitimately good this year. I don't know why, maybe an increase in scare actors (there were definitely more than I'd seen in previous years) and more inventive scares, but this maze finally felt like it justified its wait, and so I want to give it props and encourage Knotts to continue building on it.

(Also, I have to say the Goreing 20s area really hit for us this year. As we came out of Room 13, we watched all the scare actors run to the bumper cars and ride it as a group, led by one of the actors clearly playing out being controlled by the Devil's Elixer. Just a fun time all around.)

4. Origins: The Curse of Calico - The true workhorse of the event. Origins still hits, though it is starting to show its age. I would not be surprised if next year was the last year for this maze, and they do a major update, but I also think it is hard to get rid of this specific maze given what it has become lore-wise to the park.

5. Mesmer: Sideshow of the Mind - One of two departing mazes this year, and I really considered putting this maze much higher just because of how much I enjoy it. They definitely made sure there were enough scare actors this year, and the effects were all in working order. I'm going to be fascinated to see what they put in this spot next year; it feels so long since we last had a clown maze in this spot, and after two different magician mazes and a samurai maze (all of which were great) we're due for a return of some goofy stuff, especially if they do what I'd like them to do with Chilling Chambers.

6. Cinema Slasher - Honestly only down here because of the strength of other mazes. I thought this maze got a good upgrade as far as scares, and it had my favorite scare actor of the entire event (the popcorn mascot wielding a knife between movies). What I like about this maze is that it lets the Knotts crew get some of its thematic scare needs out without having to dedicate an entire maze to the concept, aka, we don't need a Slaughterhouse or a deadly sleepaway camp maze, but they work as segments in this one.

7. The Zoo - Not a bad new maze by any stretch, but I think this maze is hurt by the flashlight gimmick more than anything. When we went through early in the night, they still had lights on so we didn't need the flashlights, but you could see many of the rooms were a bit more sparse than you would expect. There was a good mix of heights in this maze, but definitely something they need to work on to improve going forward.

8. Eight Fingers Nine: The Boogeyman - This maze is right on the border from great/good to just ok and bad, which is disappointing because I'm pretty sure this was one of my favorites last year. The whole maze just felt flat, partly due to some horrendous line pacing (I'm guessing there was a group ahead of us that was slowing everyone down, because we breezed through the ending segment), and some scare actors that just did not have the energy required. I still really like the setting, and do think this is a good maze, but sometimes you do your walk-through and get a miss, and that was this one.

9. The Grimoire - God they really just did not care about this maze at the end, huh? The few scare actors we had gave their best, but it felt like Knotts cut so much from this maze and was running it at bare minimum levels. A sad way to go, but also this maze was troubled from the start so let's see what we get next year.

10. The Chilling Chambers - Fix this maze. Good lord someone fix this maze, change up some scenes, something. This maze should be so much better (especially in a spot that has had great mazes prior).
 

PiratesMansion

Well-Known Member
It's a little late, but I did get to Scary Farm again this year, and it's time for my yearly ranking of the mazes.

First off, I have to say I was pleasantly surprised by how nice it was to go on Halloween. It wasn't our first choice of day but it was the only one that worked for our group. I was expecting huge crowds, but the park was (relatively) empty. Perhaps the combination of Halloween being on a Friday and a Dodger game happening, but the longest we waited in a line all night was 20 minutes, with some of the mazes being walk-ons. They also had those days priced lower than some earlier in the month, so maybe that's just a trend.

Anyway, here is the ranking, from best to worst. As usual, these rankings are entirely subjective and could be influenced by timing as much as anything else.

1. Mary: The Haunting of Worth Home - Ok, this maze slapped hard. Maybe the best mix of scares in the entire park, and the only maze utilizing the "Boo Box" method of scares that Universal seems to exclusively use. That's not to say the maze wasn't full of actors otherwise, because it was. The set design was fantastic, with a lot of genuinely interesting rooms and monsters, and the flow was excellent. The spot underneath Ghostrider has delivered for almost a decade now between Trick or Treat and Wax Works, and this maze is a worthy successor to that lineage. This might be the best maze debut we've had since Origins, if I'm being honest.

2. Widows - Returning for a second season, Widows was already a strong maze that got some upgrades and had some work done to improve the flow, and the result was a genuinely creepy maze for the majority of my group. I think the ending is a bit weak, but everything else is really good so you can forgive it.

3. Room 13 - Look, I'm just as surprised as you are that this is as high as it is, but this isn't a result of other mazes being bad; Room 13 was legitimately good this year. I don't know why, maybe an increase in scare actors (there were definitely more than I'd seen in previous years) and more inventive scares, but this maze finally felt like it justified its wait, and so I want to give it props and encourage Knotts to continue building on it.

(Also, I have to say the Goreing 20s area really hit for us this year. As we came out of Room 13, we watched all the scare actors run to the bumper cars and ride it as a group, led by one of the actors clearly playing out being controlled by the Devil's Elixer. Just a fun time all around.)

4. Origins: The Curse of Calico - The true workhorse of the event. Origins still hits, though it is starting to show its age. I would not be surprised if next year was the last year for this maze, and they do a major update, but I also think it is hard to get rid of this specific maze given what it has become lore-wise to the park.

5. Mesmer: Sideshow of the Mind - One of two departing mazes this year, and I really considered putting this maze much higher just because of how much I enjoy it. They definitely made sure there were enough scare actors this year, and the effects were all in working order. I'm going to be fascinated to see what they put in this spot next year; it feels so long since we last had a clown maze in this spot, and after two different magician mazes and a samurai maze (all of which were great) we're due for a return of some goofy stuff, especially if they do what I'd like them to do with Chilling Chambers.

6. Cinema Slasher - Honestly only down here because of the strength of other mazes. I thought this maze got a good upgrade as far as scares, and it had my favorite scare actor of the entire event (the popcorn mascot wielding a knife between movies). What I like about this maze is that it lets the Knotts crew get some of its thematic scare needs out without having to dedicate an entire maze to the concept, aka, we don't need a Slaughterhouse or a deadly sleepaway camp maze, but they work as segments in this one.

7. The Zoo - Not a bad new maze by any stretch, but I think this maze is hurt by the flashlight gimmick more than anything. When we went through early in the night, they still had lights on so we didn't need the flashlights, but you could see many of the rooms were a bit more sparse than you would expect. There was a good mix of heights in this maze, but definitely something they need to work on to improve going forward.

8. Eight Fingers Nine: The Boogeyman - This maze is right on the border from great/good to just ok and bad, which is disappointing because I'm pretty sure this was one of my favorites last year. The whole maze just felt flat, partly due to some horrendous line pacing (I'm guessing there was a group ahead of us that was slowing everyone down, because we breezed through the ending segment), and some scare actors that just did not have the energy required. I still really like the setting, and do think this is a good maze, but sometimes you do your walk-through and get a miss, and that was this one.

9. The Grimoire - God they really just did not care about this maze at the end, huh? The few scare actors we had gave their best, but it felt like Knotts cut so much from this maze and was running it at bare minimum levels. A sad way to go, but also this maze was troubled from the start so let's see what we get next year.

10. The Chilling Chambers - Fix this maze. Good lord someone fix this maze, change up some scenes, something. This maze should be so much better (especially in a spot that has had great mazes prior).
I think Origins still has some life in it yet. I'd argue there are several mazes that require either attention or removal before Origins gets to that point (The Zoo needs to fine tune the lights on/lights off gimmick, For me Room 13 still needs a lot of work, it seemed this year like I was often the only person in the event that had any use for Chilling Chambers, personally I'd add Mary to this list a bit as well for some fine-tuning, etc). Really the only issue I noticed with Origins was that many of the screens are no longer working and need to be replaced; perhaps there are others I missed.

Cinema Slasher has really grown on me and seems like it'll be around for a good while.

I'll miss Mesmer and the way it was going for a different sort of story/approach than the other mazes IMO.
 

Nirya

Well-Known Member
I think Origins still has some life in it yet. I'd argue there are several mazes that require either attention or removal before Origins gets to that point (The Zoo needs to fine tune the lights on/lights off gimmick, For me Room 13 still needs a lot of work, it seemed this year like I was often the only person in the event that had any use for Chilling Chambers, personally I'd add Mary to this list a bit as well for some fine-tuning, etc). Really the only issue I noticed with Origins was that many of the screens are no longer working and need to be replaced; perhaps there are others I missed.

Cinema Slasher has really grown on me and seems like it'll be around for a good while.

I'll miss Mesmer and the way it was going for a different sort of story/approach than the other mazes IMO.
Origins is only on the chopping block because of how old it is - it's got three years on everything else at this point - but they could absolutely do a refresh for the maze. I think next year could be the last year of this current iteration, but they could evolve it the year after (or they hold out for two more years to do an update for the 55th anniversary).


I left off some more stuff with Room 13, but they had some really fun scares that weren't there in previous years (my favorite: the hand that reached out of the dilapidated wall near the end which caused some of my group to start running) and they clearly put some work into it this last offseason. I think the biggest problem with the maze remains its line, with the bizarre line split for no reason annoying me the most).

Cinema Slasher is great. I only have it at 6 because the five before it were so strong, but it's the cutoff point where the mazes below it are merely good rather than excellent.
 

disneylandcm

Well-Known Member
I live in Palm Springs and am planning a trip to Knott’s by looking at scheduled ride closures. The official website seems comprehensive. However, I looked at Mouse Info which lists Jaguar as closed and Knott’s Bear-y Tales permanently closed for redevelopment. (The official app has them open.) Is this remotely true? Can that website be trusted? Thank you for any insight!
 

Professortango1

Well-Known Member
I live in Palm Springs and am planning a trip to Knott’s by looking at scheduled ride closures. The official website seems comprehensive. However, I looked at Mouse Info which lists Jaguar as closed and Knott’s Bear-y Tales permanently closed for redevelopment. (The official app has them open.) Is this remotely true? Can that website be trusted? Thank you for any insight!
When I was there yesterday, Jaguar was running and Berry Tales was officially open, but down whenever we walked by.
 

PiratesMansion

Well-Known Member
I live in Palm Springs and am planning a trip to Knott’s by looking at scheduled ride closures. The official website seems comprehensive. However, I looked at Mouse Info which lists Jaguar as closed and Knott’s Bear-y Tales permanently closed for redevelopment. (The official app has them open.) Is this remotely true? Can that website be trusted? Thank you for any insight!
Bear-y Tales permanently closed would be an out of nowhere development.

Even though it's not the Beary Tales from the 70s, it has enough importance within the Knott's lore that I can't believe they would just close it without warning.

I'm sure it's sticking around unless Knott's explicitly announces otherwise.
 

disneylandcm

Well-Known Member
It was open when I was there in December. It could use a referb pretty badly. The guns are pretty worn and the employees take forever to load/unload. They do a lot of standing around looking at each other blankly.
When I was there last May it was also disappointing. Some of the 3D projection was misaligned. It’s a charming ride and I do hope they invest the funds in maintaining it properly.
 

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